Why and How of Online Tutoring?
Online tutoring refers to the technique of delivering lessons via the internet. It is widely preferred by students as well as parents as learning through an online class is much more convenient than having to travel to attend a class, carrying along all the required material. Online tutoring serves as the best mode of learning […]
Effectiveness of Online Tuition For Students
Online tutoring, though substantially developed a little while ago, is an emerging teaching-learning approach that uses technology to eliminate the constraints of time and space for the participants. As most online mediums of tutoring do not involve real-time interaction between the teachers and the students, it is important to employ effective teaching strategies to bridge […]
Gamification in Workplace as a Tool for Maximizing Productivity
Gamification in the workplace refers to the application of gaming techniques in work-related tasks. It has proven to be the best tool for engagement, be it for adults or kids. It has the capacity to grab the participant’s attention and hold it firmly until the objective is achieved. Given its effectiveness, it is already being […]
Gamification in Workplace- Scope and Development
Gamification has not only become a part of eLearning but is also quickly becoming a workspace essential. As an emerging futuristic developmental approach, gamification facilitates the effective employment of game mechanics in non-gaming milieus. Gamification in the workplace is emerging as an inevitable tool of enhancing productivity and is thus developing at a fast pace. […]
Gamification in eLearning- Scope & Development (Part-2)
Gamification works on the foundation of applying game mechanics and design to non-gaming contexts, such as learning, with the objective of providing a more fun and engaging experience in conventional contexts. Gamification in eLearning is a futuristic approach that fosters experiential learning and gives the learners an interactive and engaging learning experience. In Part-I of […]
Gamification in eLearning
Gamification in eLearning brings forth the element of fun in the learning process. With the changing trends in the domain of education, gamification in eLearning is emerging as an extremely effective training tool for learning. We have already discussed the meaning and significance of gamifying the learning process in our previous article on Gamification. In […]
Augmented Learning (AR) Teaching Methodologies
Augmented Reality is cutting-edge technology that inserts elements from the virtual world into the real one. Various studies relating to the use of AR technology in learning (link below) report that using Augmented Reality as an ancillary tool for learning enhances learner engagement. Additionally, it helps learners gain a better understanding of information compared to […]
Importance of Gamification in Teaching and Learning
Gamification works on the foundation of applying game mechanics and design to non-gaming contexts, such as learning, with the objective of providing a more fun and engaging experience in conventional contexts. This promotes engagement, participation, and loyalty. Thus, the implementation of gamification in learning and teaching has been a source of great interest for educators […]
Strategies for Self-Directed Learning: Teaching Methodologies
Self-Directed Learning, also known as SDL, can be best described as a self-sufficient learning process where the learners can take charge of their own learning, through setting personal learning strategies, goals and targets, and then executing them in a set period of time. In our previous Self-Directed Learning article, we familiarized our readers with the […]
Self-Directed Learning And Its Significance
Self-Directed Learning, also known as SDL, can be best described as a self-sufficient learning process where the learners can take charge of their own learning, through setting personal learning strategies, goals and targets, and then executing them in a set period of time. Apart from helping students learn on their own and comprehend the concepts […]