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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/evelyntest/public_html/wp-includes/functions.php on line 6114Instructional Design, also known as Instructional System Design, refers to a structured development of learning experiences using appropriate and dynamic teaching methodologies in alignment with the learning objectives. After year-long efforts of numerous pedagogic researchers and educationists, the concept of <\/span>Instructional Design<\/span><\/a> was devised.\u00a0<\/span><\/p>\n Now that there was a concept to improve instructions, a need to devise measures to employ it emerged. This gave way to the development of Instructional Design models. Educationists have developed innumerable models of instructional design over the years, but only a few have been widely accepted as resourcefully effective. This article takes a deeper look into these instructional design models.<\/span><\/p>\n <\/p>\n This model consists of five phases, which are:<\/span><\/p>\n Examine the need for training by defining the needs of the learners. This determines the need for training, instructional environment, skills, opportunities available, constraints, and the abilities of the learners and trainers.<\/span><\/p>\n Determine the objectives of learning and instructional strategies. Additionally, choose the look, feel, and operation and delivery methods of the instructional material.<\/span><\/p>\n Assemble the content into a final design to produce instructional material<\/a>. Instructional Designers review and revise the content multiple times for quality analysis.<\/span><\/p>\n Deliver the finished course to the intended audience\/learners and register the impact of the product.<\/span><\/p>\n Assess the impact of the instructional material using a variety of evaluation tools.<\/span><\/p>\n Teachers use this model to design and develop the most suitable classroom learning environment. It is an amalgamation of Robert Gagne\u2019s events of instructions<\/a>, which tries to ensure the effective use of media in lesson delivery.<\/span><\/p>\n A<\/strong> \u2013 Analyze learners\u00a0<\/span><\/p>\n S<\/strong> \u2013 State standards and objectives\u00a0<\/span><\/p>\n S<\/strong> \u2013 Select strategies, media, technology, and objectives\u00a0<\/span><\/p>\n U<\/strong> \u2013 Employ technology, media, and materials\u00a0<\/span><\/p>\n R<\/strong> \u2013 Require the learner to participate\u00a0<\/span><\/p>\n E<\/strong> \u2013 Evaluate and revise<\/span><\/p>\n Further reading on the<\/span> Assure Model\u00a0<\/span><\/a><\/p>\n This is based on the behaviorist approach to learning. According to Gagne, adults require certain mental conditions for learning. For this reason, the following nine events of instructions were developed using these conditions.<\/span><\/p>\n Activities such as storytelling or asking thought-provoking questions set the foundation for learning and retention of knowledge.<\/span><\/p>\n This step is for the establishment of certain expectations from the course and to set a criterion for the measurement of success or failure.<\/span><\/p>\n Learners acquire new knowledge using their existing knowledge.<\/span><\/p>\n This is the most important step for teachers. They must employ their skills and knowledge to come up with new forms of presentation. This is done for the maximum utilization of resources and for achieving the desired learning outcome.<\/span><\/p>\n Supplement the learning material with case studies, classroom activities, discussion papers, and other forms of instructional support materials. This provides a better understanding of concepts.<\/span><\/p>\n Challenge the learners to recollect, employ, and evaluate their learning.<\/span><\/p>\n Use immediate feedback for reinforcement of knowledge.<\/span><\/p>\n Test the learner\u2019s knowledge as per established criteria.<\/span><\/p>\n Use content retention procedures for appropriate job aids and to retain the knowledge gained.<\/span><\/p>\n It is a consolidation of five learning principles, which are:<\/span><\/p>\n Learning must begin with a real-world task that the learners can relate to.<\/span><\/p>\n Activate the previous knowledge of learners so that they can link it with new knowledge.<\/span><\/p>\n The course must illustrate knowledge in multiple ways. This may include visual storytelling so that it caters to the varied learning requirements of learners and helps in knowledge retention.<\/span><\/p>\n Learners must be taught to apply their new knowledge.<\/span><\/p>\n The learner\u2019s world must be integrated with new knowledge. This can be done through the process of discussions, reflections, and\/or presentations of the new knowledge.<\/span><\/p>\n Also known as the Morrison, Ross, and Kemp Model, it incorporates the following 9 steps:\u00a0\u00a0<\/span><\/p>\n Identify the problems and specifications of the goals of instructional program design.<\/span><\/p>\n Examine the aspects that must receive planned attention.<\/span><\/p>\n Identify the subject content and analyze the task components according to the stated goals and objectives.<\/span><\/p>\n State instructional objectives for the learners.<\/span><\/p>\n Arrange the content as per the instructional unit of logical learning<\/a>.<\/span><\/p>\n Design instructional strategies to help each learner master the skills.<\/span><\/p>\n Plan appropriate instructional activities.<\/span><\/p>\n Develop instruments of evaluation for assessment.<\/span><\/p>\n Select appropriate instruction and learning sources.<\/span><\/p>\n <\/p>\n The Kirkpatrick Model determines a learner\u2019s aptitude by analyzing and evaluating the results of the educational program. It is a four-level process carried out as follows:<\/span><\/p>\n This model of evaluation is applicable at all stages of training because of its systematic evaluation process. For this reason, it is the most widely used model in business training assessment.<\/span><\/p>\n There are dozens of other instructional design models that teachers\/trainers use to create different types of instructions for the various needs of training. Training designed with the help of Instructional Design models proves to be effective in inculcating knowledge about a topic. Trained professionals carry out this task, and they ensure that the lesson is delivered effectively.\u00a0<\/span><\/p>\n Read about more Instructional Models<\/span> here.<\/span><\/a><\/p>\n Featured Image Designed by <\/span>Freepik<\/span><\/a>.<\/span><\/p>\n Instructional Design, also known as Instructional System Design, refers to a structured development of learning experiences using appropriate and dynamic teaching methodologies in alignment with the learning objectives. After year-long efforts of numerous pedagogic researchers and educationists, the concept of Instructional Design was devised.\u00a0 Now that there was a concept to improve instructions, a need […]<\/p>\n","protected":false},"author":6,"featured_media":4985,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[87,89,88],"class_list":["post-4917","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-elearning","tag-instructional-design","tag-instructional-design-models","tag-instructional-designers"],"acf":[],"yoast_head":"\nWidely Used Instructional Design Models<\/strong><\/h2>\n
I. ADDIE (Analyze, Design, Develop, Implement, and Evaluate)\u00a0<\/strong><\/h3>\n
Analyze:<\/strong><\/h4>\n
Design:<\/strong><\/h4>\n
Develop:<\/strong><\/h4>\n
Implement:\u00a0<\/strong><\/h4>\n
Evaluate:<\/strong><\/h4>\n
II. The Assure Model of Instructional Design<\/strong><\/h3>\n
III. Gagne\u2019s 9 Events of Instruction Model<\/strong><\/h3>\n
1. Gain the student\u2019s attention<\/strong><\/h4>\n
2. Inform students about the objectives<\/strong><\/h4>\n
3. Stimulate recall of prior learning<\/strong><\/h4>\n
4. Present the content<\/strong><\/h4>\n
5. Provide learner guidance<\/strong><\/h4>\n
6. Elicit performance<\/strong><\/h4>\n
7. Provide feedback<\/strong><\/h4>\n
8. Assess performance<\/strong><\/h4>\n
9. Enhance retention and transfer to the job<\/strong><\/h4>\n
IV. Merrill\u2019s Principles of Instruction Model (2002)<\/strong><\/h3>\n
A. Task-centered principle:<\/strong><\/h4>\n
B. Activation principle:<\/strong><\/h4>\n
C. Demonstration principle:<\/strong><\/h4>\n
D. Application principle:<\/strong><\/h4>\n
E. Integration principle:\u00a0<\/strong><\/h4>\n
V. The Kemp Model of Instructional Design\u00a0\u00a0<\/strong><\/h3>\n
Step 1<\/strong><\/h4>\n
Step 2<\/strong><\/h4>\n
Step 3<\/strong><\/h4>\n
Step 4<\/strong><\/h4>\n
Step 5<\/strong><\/h4>\n
Step 6<\/strong><\/h4>\n
Step 7<\/strong><\/h4>\n
Step 8<\/strong><\/h4>\n
Step 9<\/strong><\/h4>\n
VI. Kirkpatrick Model of Instructional Design<\/strong><\/span><\/h3>\n
\n
Level 1 (Reaction)<\/em><\/strong><\/strong><\/strong><\/span><\/h4>\n<\/li>\n
Level 2 (Learning)<\/em><\/strong><\/span><\/h4>\n<\/li>\n
Level 3 (Behavior)<\/em><\/strong><\/span><\/h4>\n<\/li>\n
Level 4 (Results)<\/em><\/strong><\/span><\/h4>\n<\/li>\n
Visit our blog<\/a> <\/span>for further reading on Instructional Design.\n<\/em>\nCreate. Engage. Inspire.\u00a0<\/strong><\/em><\/span><\/pre>\n","protected":false},"excerpt":{"rendered":"