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{"id":4917,"date":"2020-07-08T15:30:24","date_gmt":"2020-07-08T10:00:24","guid":{"rendered":"http:\/\/www.evelynlearning.com\/?p=4917"},"modified":"2020-07-08T15:30:24","modified_gmt":"2020-07-08T10:00:24","slug":"models-of-instructional-design","status":"publish","type":"post","link":"https:\/\/test.evelynlearning.com\/models-of-instructional-design\/","title":{"rendered":"Understanding Models of Instructional Design"},"content":{"rendered":"

Instructional Design, also known as Instructional System Design, refers to a structured development of learning experiences using appropriate and dynamic teaching methodologies in alignment with the learning objectives. After year-long efforts of numerous pedagogic researchers and educationists, the concept of <\/span>Instructional Design<\/span><\/a> was devised.\u00a0<\/span><\/p>\n

Now that there was a concept to improve instructions, a need to devise measures to employ it emerged. This gave way to the development of Instructional Design models. Educationists have developed innumerable models of instructional design over the years, but only a few have been widely accepted as resourcefully effective. This article takes a deeper look into these instructional design models.<\/span><\/p>\n

Widely Used Instructional Design Models<\/strong><\/h2>\n

I. ADDIE (Analyze, Design, Develop, Implement, and Evaluate)\u00a0<\/strong><\/h3>\n

\"MID-1-01\"<\/p>\n

This model consists of five phases, which are:<\/span><\/p>\n

Analyze:<\/strong><\/h4>\n

Examine the need for training by defining the needs of the learners. This determines the need for training, instructional environment, skills, opportunities available, constraints, and the abilities of the learners and trainers.<\/span><\/p>\n

Design:<\/strong><\/h4>\n

Determine the objectives of learning and instructional strategies. Additionally, choose the look, feel, and operation and delivery methods of the instructional material.<\/span><\/p>\n

Develop:<\/strong><\/h4>\n

Assemble the content into a final design to produce instructional material<\/a>. Instructional Designers review and revise the content multiple times for quality analysis.<\/span><\/p>\n

Implement:\u00a0<\/strong><\/h4>\n

Deliver the finished course to the intended audience\/learners and register the impact of the product.<\/span><\/p>\n

Evaluate:<\/strong><\/h4>\n

Assess the impact of the instructional material using a variety of evaluation tools.<\/span><\/p>\n

II. The Assure Model of Instructional Design<\/strong><\/h3>\n

Teachers use this model to design and develop the most suitable classroom learning environment. It is an amalgamation of Robert Gagne\u2019s events of instructions<\/a>, which tries to ensure the effective use of media in lesson delivery.<\/span><\/p>\n

A<\/strong> \u2013 Analyze learners\u00a0<\/span><\/p>\n

S<\/strong> \u2013 State standards and objectives\u00a0<\/span><\/p>\n

S<\/strong> \u2013 Select strategies, media, technology, and objectives\u00a0<\/span><\/p>\n

U<\/strong> \u2013 Employ technology, media, and materials\u00a0<\/span><\/p>\n

R<\/strong> \u2013 Require the learner to participate\u00a0<\/span><\/p>\n

E<\/strong> \u2013 Evaluate and revise<\/span><\/p>\n

Further reading on the<\/span> Assure Model\u00a0<\/span><\/a><\/p>\n

III. Gagne\u2019s 9 Events of Instruction Model<\/strong><\/h3>\n

This is based on the behaviorist approach to learning. According to Gagne, adults require certain mental conditions for learning. For this reason, the following nine events of instructions were developed using these conditions.<\/span><\/p>\n

1. Gain the student\u2019s attention<\/strong><\/h4>\n

Activities such as storytelling or asking thought-provoking questions set the foundation for learning and retention of knowledge.<\/span><\/p>\n

2. Inform students about the objectives<\/strong><\/h4>\n

This step is for the establishment of certain expectations from the course and to set a criterion for the measurement of success or failure.<\/span><\/p>\n

3. Stimulate recall of prior learning<\/strong><\/h4>\n

Learners acquire new knowledge using their existing knowledge.<\/span><\/p>\n

4. Present the content<\/strong><\/h4>\n

This is the most important step for teachers. They must employ their skills and knowledge to come up with new forms of presentation. This is done for the maximum utilization of resources and for achieving the desired learning outcome.<\/span><\/p>\n

5. Provide learner guidance<\/strong><\/h4>\n

Supplement the learning material with case studies, classroom activities, discussion papers, and other forms of instructional support materials. This provides a better understanding of concepts.<\/span><\/p>\n

6. Elicit performance<\/strong><\/h4>\n

Challenge the learners to recollect, employ, and evaluate their learning.<\/span><\/p>\n

7. Provide feedback<\/strong><\/h4>\n

Use immediate feedback for reinforcement of knowledge.<\/span><\/p>\n

8. Assess performance<\/strong><\/h4>\n

Test the learner\u2019s knowledge as per established criteria.<\/span><\/p>\n

9. Enhance retention and transfer to the job<\/strong><\/h4>\n

Use content retention procedures for appropriate job aids and to retain the knowledge gained.<\/span><\/p>\n

IV. Merrill\u2019s Principles of Instruction Model (2002)<\/strong><\/h3>\n

It is a consolidation of five learning principles, which are:<\/span><\/p>\n

A. Task-centered principle:<\/strong><\/h4>\n

Learning must begin with a real-world task that the learners can relate to.<\/span><\/p>\n

B. Activation principle:<\/strong><\/h4>\n

Activate the previous knowledge of learners so that they can link it with new knowledge.<\/span><\/p>\n

C. Demonstration principle:<\/strong><\/h4>\n

The course must illustrate knowledge in multiple ways. This may include visual storytelling so that it caters to the varied learning requirements of learners and helps in knowledge retention.<\/span><\/p>\n

D. Application principle:<\/strong><\/h4>\n

Learners must be taught to apply their new knowledge.<\/span><\/p>\n

E. Integration principle:\u00a0<\/strong><\/h4>\n

The learner\u2019s world must be integrated with new knowledge. This can be done through the process of discussions, reflections, and\/or presentations of the new knowledge.<\/span><\/p>\n

V. The Kemp Model of Instructional Design\u00a0\u00a0<\/strong><\/h3>\n

Also known as the Morrison, Ross, and Kemp Model, it incorporates the following 9 steps:\u00a0\u00a0<\/span><\/p>\n

Step 1<\/strong><\/h4>\n

Identify the problems and specifications of the goals of instructional program design.<\/span><\/p>\n

Step 2<\/strong><\/h4>\n

Examine the aspects that must receive planned attention.<\/span><\/p>\n

Step 3<\/strong><\/h4>\n

Identify the subject content and analyze the task components according to the stated goals and objectives.<\/span><\/p>\n

Step 4<\/strong><\/h4>\n

State instructional objectives for the learners.<\/span><\/p>\n

Step 5<\/strong><\/h4>\n

Arrange the content as per the instructional unit of logical learning<\/a>.<\/span><\/p>\n

Step 6<\/strong><\/h4>\n

Design instructional strategies to help each learner master the skills.<\/span><\/p>\n

Step 7<\/strong><\/h4>\n

Plan appropriate instructional activities.<\/span><\/p>\n

Step 8<\/strong><\/h4>\n

Develop instruments of evaluation for assessment.<\/span><\/p>\n

Step 9<\/strong><\/h4>\n

Select appropriate instruction and learning sources.<\/span><\/p>\n

VI. Kirkpatrick Model of Instructional Design<\/strong><\/span><\/h3>\n

\"MID-2-01\"<\/p>\n

The Kirkpatrick Model determines a learner\u2019s aptitude by analyzing and evaluating the results of the educational program. It is a four-level process carried out as follows:<\/span><\/p>\n