updraftplus
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/evelyntest/public_html/wp-includes/functions.php on line 6114rocket
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/evelyntest/public_html/wp-includes/functions.php on line 6114wordpress-seo
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/evelyntest/public_html/wp-includes/functions.php on line 6114\u201cEmbrace the technology and use it. Whether you\u2019re a teacher or a student, or you\u2019re in the industry, try to use technologies like virtual and augmented reality in a way that will benefit humanity\u201d. <\/p>\n\n\n\n
This is how Brad Waid is encouraging everyone to utilize digital technology to its best advantage. <\/p>\n\n\n\n
In recent years, virtual and augmented reality have gained popularity in education. Students have shown interest in learning because of AR\/VR. <\/p>\n\n\n\n
A report conducted by ResearchGate<\/a> and drafted by E. Demirtas, “Reality Technologies and Use in Education<\/em>” mentioned some exciting facts about virtual reality. <\/p>\n\n\n\n According to this report, the market for VR reached $5.5 billion in the year 2019. However, it is expected that, by the end of 2026, the VR market will reach approximately $18.6 billion.<\/p>\n\n\n\n Students and teachers are inclining more towards online learning than traditional ones, as tech-based learning provides students with an opportunity to understand difficult concepts in a fun and interactive way. <\/p>\n\n\n\n Since the pandemic, there has been an immense increase in the usage of technology in education. This fact has been highlighted by another research report published by Research Gate in the year 2022.<\/p>\n\n\n\n The report features a graph representing the AR\/VR users in the United States. There were nearly 60 million users of AR and 35 million users of VR in the year 2018. But, during and after the pandemic hit the entire world, there was a drastic increase in the number of AR\/VR users. By the end of the year 2022, AR users had crossed the mark of 95 million, while virtual reality<\/a> users were more than 60 million. <\/p>\n\n\n