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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/evelyntest/public_html/wp-includes/functions.php on line 6114\u201cEmbrace the technology and use it. Whether you\u2019re a teacher or a student, or you\u2019re in the industry, try to use technologies like virtual and augmented reality in a way that will benefit humanity\u201d. <\/p>\n\n\n\n
This is how Brad Waid is encouraging everyone to utilize digital technology to its best advantage. <\/p>\n\n\n\n
In recent years, virtual and augmented reality have gained popularity in education. Students have shown interest in learning because of AR\/VR. <\/p>\n\n\n\n
A report conducted by ResearchGate<\/a> and drafted by E. Demirtas, “Reality Technologies and Use in Education<\/em>” mentioned some exciting facts about virtual reality. <\/p>\n\n\n\n According to this report, the market for VR reached $5.5 billion in the year 2019. However, it is expected that, by the end of 2026, the VR market will reach approximately $18.6 billion.<\/p>\n\n\n\n Students and teachers are inclining more towards online learning than traditional ones, as tech-based learning provides students with an opportunity to understand difficult concepts in a fun and interactive way. <\/p>\n\n\n\n Since the pandemic, there has been an immense increase in the usage of technology in education. This fact has been highlighted by another research report published by Research Gate in the year 2022.<\/p>\n\n\n\n The report features a graph representing the AR\/VR users in the United States. There were nearly 60 million users of AR and 35 million users of VR in the year 2018. But, during and after the pandemic hit the entire world, there was a drastic increase in the number of AR\/VR users. By the end of the year 2022, AR users had crossed the mark of 95 million, while virtual reality<\/a> users were more than 60 million. <\/p>\n\n\n Graph Representation of AR\/VR Users in the United States 2018-2022<\/p>\n\n\n\n We had the pleasure of speaking with Brad Waid in our series \u201cEd-Insights by Evelyn<\/a>.\u201d He discussed the changes in student learning that have occurred in recent years due to the inclusion of technology in education. <\/p>\n\n\n\n Brad is an award-winning emerging technology leader, international keynote speaker, educator, and author. He is a visionary who specializes in AR\/VR\/XR, machine learning, and artificial intelligence.<\/p>\n\n\n\n Brad is recognized as one of the top 20 global futurists and keynote speakers by TAFFD. Furthermore, he is also recognized as the #14 influencer in augmented reality (AR) by Onalytica worldwide.<\/p>\n\n\n Brad Waid appeared on our 4th episode of Ed-Insights By Evelyn. Watch the Full Interview here.<\/a><\/p>\n\n\n\n I\u2019ve seen two radical changes in student learning. One of the changes came around 2011-12 when the iPad was introduced. The introduction of the iPad threw a wrinkle in education. We got access to tools, which have now completely changed what we are doing. The second and most important change is the expectation that students will use technology in education. They are using online learning platforms such as phones, tablets, and laptops as part of their online learning sessions. Nowadays, students don\u2019t know a world without devices. They don\u2019t know a world without technology. <\/p>\n\n\n\n The inclusion of AR and VR in education has made students more engaged in their learning. Traditionally, teachers used to lecture to share all the information about a particular topic. Eventually, students had to memorize that information and respond.<\/p>\n\n\n\n<\/figure><\/div>\n\n\n
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The blend of technology and education has increased in recent years. Can you give us some examples of the fundamental changes in student learning due to the inclusion of AR\/VR in education?<\/strong><\/h3>\n\n\n\n
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